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But for our purposes, let’s just ignore that, as paranormal hauntings and ghosts have been done to death. There are apparently changes in narrative continuity in the three subsequent titles, including a spiritual connection to murdered children whose spirits haunt the animatronics. This wouldn’t be a problem if it were not for the metal and wires already stuffed inside the suits, as you later discover upon learning that the last employee to work the night shift was murdered in such a manner. If you’re spotted by them, the animatronics will see you as an endoskeleton and cram you into a suit. This is told to the players (who are experiencing the game from a first-person perspective) through phone calls from another employee informing you that the animatronics tend to wander around at night. The company has a bad history of taking care of customers and establishing proper safety measures in regards to the former, and the animatronics have a history of acting….oddly, stemming from “The Bite of ‘87,” an incident involving the loss of a presumed child’s frontal lobe. In the first game the animatronics inhabiting the Pizzeria are Chica (a chicken who I thought was a duck for like 5 months), Bonnie (a bunny), Freddy (the titular bear), and Foxy (a disused fox animatronic). Here’s the basics of Five Nights at Freddy’s for the uninitiated: You play as a security guard working the night shift at Freddy Fazbear’s Pizzeria.